honya Posted May 5, 2018 Share Posted May 5, 2018 Hi, when i call function ObjectMeshSkinned.addMeshSurface, it write warning to log: 11:00:33 Mesh::load(): unknown format of "" file 11:00:33 MeshSkinned::addAnimation(): can't load "" file Why it try to load animation? Test scene data.rar , push button l for show it. Link to comment
silent Posted May 7, 2018 Share Posted May 7, 2018 I've tried to launch your demo and I instantly getting crash with following error: 13:44:21 Memory::allocate(): Can't allocate 18446744073208586760 bytes Will try couple of more times, but I'm not sure if allocating 18 exabytes of memory is expected behavior :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted May 7, 2018 Author Share Posted May 7, 2018 Interesting, it only do load skinned mesh and add first surface from self to self. Nothing more... Version 2.7, float in unikne script. Link to comment
honya Posted May 7, 2018 Author Share Posted May 7, 2018 @silent I try it on second PC, create new project for float 2.7, only unigine script. Copy all files to data folder, run editor, load node_load.world and Editor stop response because assert on vector: Mesh::load(): unknown format of "" file MeshSkinned::addAnimation(): can't load "" file Mesh::load(): unknown format of "" file MeshSkinned::addAnimation(): can't load "" file Assertion failed: index < size_t(length) && "Vector::operator[]: bad index", file D:\BuildAgent\work\2d38a9c8d0dd7d07\include\UnigineVector.h, line 740 So for me it a working scene with error on engine side ;). Link to comment
silent Posted May 8, 2018 Share Posted May 8, 2018 Crash is fixed, however we never saw the addAnimation() warning. Crash fix will be available in 2.7.1 SDK update. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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