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Function addMeshSurface try load animation


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Hi,

when i call function ObjectMeshSkinned.addMeshSurface, it write warning to log:

11:00:33 Mesh::load(): unknown format of "" file
11:00:33 MeshSkinned::addAnimation(): can't load "" file

Why it try to load animation?

Test scene data.rar , push button l for show it.

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I've tried to launch your demo and I instantly getting crash with following error:

13:44:21 Memory::allocate(): Can't allocate 18446744073208586760 bytes

Will try couple of more times, but I'm not sure if allocating 18 exabytes of memory is expected behavior :)

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Interesting, it only do load skinned mesh and add first surface from self to self.

Nothing more...

Version 2.7, float in unikne script.

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@silent I try it on second PC, create new project for float 2.7, only unigine script.

Copy all files to data folder, run editor, load node_load.world and Editor stop response because assert on vector:

Mesh::load(): unknown format of "" file
MeshSkinned::addAnimation(): can't load "" file
Mesh::load(): unknown format of "" file
MeshSkinned::addAnimation(): can't load "" file
Assertion failed: index < size_t(length) && "Vector::operator[]: bad index", file D:\BuildAgent\work\2d38a9c8d0dd7d07\include\UnigineVector.h, line 740

So for me it a working scene with error on engine side ;).

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