demostenes Posted April 29, 2018 Share Posted April 29, 2018 (edited) Editor2 on 2.7 is crashing A LOT in more complex scene (in our case esqworld.world). During typical work like changing parametres of nodes, adding items...cca each 2 minutes. Very often it is crashing on adding decal on terrain, enabling/disabling nodes with lots of children, changing parametres of nodes like intersection...With combination of longer start (verification after start) it is deadly. Two minutes of work, crash, 1 minute start, two minutes of work, crash...This is really bad. Maybe it is connected to crash issue of terrain global, but our terrain is quite simple, one 4096 height map. I was trying debug binary, but after crash, there is nothing in log file. 2.5+editor1 was rock stable. Edited April 30, 2018 by demostenes Link to comment
vvvaseckiy Posted May 3, 2018 Share Posted May 3, 2018 Hello demostenes, Unforturanely we were unable to reproduce those crashes. It would be helpful if you provide some additional information: dxdiag results ("Win+R"→dxdiag→"save all information") What API you're choosing when working with Editor 2, dx or opengl? Maybe some specific cases with step-by-step reproduction Meanwhile you can reset editor configuration by deleting folder C://users/*username*/AppData/Local/Unigine/Editor, sometimes it may fix some of the issues. Sorry for the inconvenience caused Link to comment
demostenes Posted May 3, 2018 Author Share Posted May 3, 2018 (edited) 9 minutes ago, vvvaseckiy said: Hello demostenes, Unforturanely we were unable to reproduce those crashes. It would be helpful if you provide some additional information: dxdiag results ("Win+R"→dxdiag→"save all information") What API you're choosing when working with Editor 2, dx or opengl? Maybe some specific cases with step-by-step reproduction Meanwhile you can reset editor configuration by deleting folder C://users/*username*/AppData/Local/Unigine/Editor, sometimes it may fix some of the issues. Sorry for the inconvenience caused I am using DX (1080 ti). I experience these crashes in heavy scenes (in our case esqworld.world). I am not able to give some reproduction steps, It is absolutely random, sometimes just flying over terrain, mostly some action related to adding/modifying node in scene. Maybe you can try to load this world, fly over, try to add some terrain decals, fly over again, turn on big layer node, turn off, etc. It should crash soon. Last time I had crash during setting intersection maks on clutters. I will try to reset editor configuration and send you dxdiag. Edited May 3, 2018 by demostenes Link to comment
demostenes Posted May 3, 2018 Author Share Posted May 3, 2018 Here is dxdiag. DxDiag.txt Link to comment
vvvaseckiy Posted May 4, 2018 Share Posted May 4, 2018 Hello demostenes,We successfully reproduced some of this crashes, i've added this issue to our internal bugtracker, the fix will come in 2.7.1 releaseSorry for the inconvenience caused 1 Link to comment
demostenes Posted May 4, 2018 Author Share Posted May 4, 2018 (edited) Perfect, thanks. Edited May 4, 2018 by demostenes Link to comment
demostenes Posted May 10, 2018 Author Share Posted May 10, 2018 (edited) Just to extend the report, these crashes are happening during almost any editor action. Moving nodes, adding nodes into scene, chaning properties of nodes, changing materials, adding light. It is random, it does not crash 2x on the same thing. It looks like it is connected to add node/refresh node "action". It also seems it happens more often in heavy scenes, but it crashes even in almost empty one. Level designers are frustrated and it is also very time consuming, it eats 2-3 hours of each working day to re-do crashed work and waiting for editor to run again. Currently this is most critical issue we have. Edited May 10, 2018 by demostenes Link to comment
morbid Posted May 11, 2018 Share Posted May 11, 2018 Hello demostenes, we had found a number of crashes, all problems you're reporting are documented and forwarded right to our dev team. The scale of your project shown us a clew of various issues, some of them aren't easy to isolate. Now we do have progress on stabilization, but still, need time to finalize everything. Thank you for patience. 2 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Klimczak.Jan Posted May 26, 2018 Share Posted May 26, 2018 Hi, I also observe some crashes on Billboard sorting in Editor2. It's not happens at simple scene. It crashes Editor2 in the case of displaying different types of nodes as Sound or Particle node, but it may be there more types of it's. It crashes Editor2 only with Display Visualizer helper enabled. Always crashes at quick_sort() function from UnigineSort: Here is callstack: Link to comment
silent Posted May 28, 2018 Share Posted May 28, 2018 Hi Jan, A test scene with a stable reproduction sure will make a fix much faster (doesn't matter if it's really big, if there is crash on each launch). It's hard to tell what is really going on here even with callstack :( Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Klimczak.Jan Posted May 28, 2018 Share Posted May 28, 2018 (edited) Hi @silent, I will try to prepare a test scene for it ... edit: I send you my project as PM ;) Edited May 28, 2018 by Klimczak.Jan Link to comment
demostenes Posted June 9, 2018 Author Share Posted June 9, 2018 After some time with 2.7.1 I have feedback from level designers, that number of random crashes is maybe little but lower, but still they experience lot of crashes. Link to comment
Klimczak.Jan Posted June 10, 2018 Share Posted June 10, 2018 On 28.05.2018 at 9:30 AM, Klimczak.Jan said: Hi @silent, I will try to prepare a test scene for it ... edit: I send you my project as PM ;) Hi Silent, 2.7.1 fixes crashes which I described here, I thing soo :) Thank You! Link to comment
silent Posted June 13, 2018 Share Posted June 13, 2018 On 10.06.2018 at 5:44 AM, demostenes said: I have feedback from level designers, that number of random crashes is maybe little but lower, but still they experience lot of crashes. Is there any typical repro? We don't have any enormous amount of crashes on our projects. If possible, can you please prepare couple of videos that shows the process that lead to crashes? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted June 13, 2018 Author Share Posted June 13, 2018 3 hours ago, silent said: Is there any typical repro? We don't have any enormous amount of crashes on our projects. If possible, can you please prepare couple of videos that shows the process that lead to crashes? Thanks! I asked my designers to write down circumstances of each crash, so I will have some statistics soon, but I am afraid it is random during typical editor work, like actions described in the first post. Link to comment
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