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Losing material when you export a mesh


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Hi!

1) I added an object to Unigine and configured the material. 

2) I do an export of my object to "*.mesh".

3) when I paste my object(*.mesh) it has no textures.

P.S. I'm just learning the UG tools.

1.JPG

2.jpg

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objects.zip

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  • 2 weeks later...

I ve noticed (2.5), that if you import .fbx and you already have materials in material library with identical names as names of surfaces, materials are assigned. This does not happen for .mesh, but there is probably no reason, why it cant (just simple check for materials)....it would be nice time saver.

Edited by demostenes
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