aie Posted April 4, 2018 Share Posted April 4, 2018 Hi! 1) I added an object to Unigine and configured the material. 2) I do an export of my object to "*.mesh". 3) when I paste my object(*.mesh) it has no textures. P.S. I'm just learning the UG tools. objects.zip Link to comment
silent Posted April 4, 2018 Share Posted April 4, 2018 Hi, Mesh is simple geometry representation, it doesn't contain any textures. If you want to use this configured object with textures later you need to save it as .node file (make a NodeReference). Please, refer to this video tutorial: Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted April 13, 2018 Share Posted April 13, 2018 (edited) I ve noticed (2.5), that if you import .fbx and you already have materials in material library with identical names as names of surfaces, materials are assigned. This does not happen for .mesh, but there is probably no reason, why it cant (just simple check for materials)....it would be nice time saver. Edited April 13, 2018 by demostenes Link to comment
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