Jump to content

Mesh combiner plugin issues


photo

Recommended Posts

I loaded single node (mesh) with several surfaces with duplicated materials. Plugin properly merged surfaces with the same materials, but with following issues

1) new mesh has wierd numbers behind name of surface (see picture)

2) position is not reset, so pivot is on original coordinates, but mesh moved according to coordinates. Can be workarounded by moving mesh to 0,0,0. Btw, this also happens when using export selected nodes into .mesh file node browser functionality.

Unigine v 2.5.

Also it would really make sense to support LODs. In our library with many thousands of meshes almost every mesh has LODs. It should work on naming convention. Every surface with suffix LOD0-n is LOD and surfaces with same materials will be merged only in the same LOD group.

 

 

 

numbers.png

Edited by demostenes
Link to comment

Hi Jirka,

MeshCombiner plugin worked correctly in your case - this is expected behavior. Plugin was created specially for the single project and have very limited functionality that basically allows us squeeze a few FPS more from the already final scene.

We have plans to extend it's functionality and port to the Editor 2 as native tool (but not in 2.7), thank you for the suggestions! :)

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment
5 hours ago, silent said:

We have plans to extend it's functionality and port to the Editor 2 as native tool (but not in 2.7), thank you for the suggestions! :)

 

Good news, such tool is must for finishing almost any scene. Such mesh merges are always last step, and you do it no matter what kind of project you have. In our use case we will use such functionality in really massive way.

Link to comment
×
×
  • Create New...