Klimczak.Jan Posted February 14, 2018 Share Posted February 14, 2018 Hi, I observed that TextureObject is not included in Assembled by SDK Browser pronect. I created TextureObject in asset folder (it is duplicated into data folder but world has reference to textureobject from asset folder) - I have to create like that to have possibilities to set textures for layers via asset browser. But I need to check it once again if creating TextureObject directly in data folder references properly all textures.If so maybe such TextureObject will be included in Assembly project. Thanks Link to comment
Klimczak.Jan Posted February 15, 2018 Author Share Posted February 15, 2018 I have just make a some new tests: - ObjectTerrain is not included into Assembly if is created under "assets" folder, - It is included into Assembly if is created into "data" folder but there is a BUG which prevent of using Layer material on it (the layer texture arrays are not connected into TextureObjects at least, because there may be Refined textured not connected too) which I request a BUG for it: 1 Link to comment
vvvaseckiy Posted February 27, 2018 Share Posted February 27, 2018 Hello Klimczak.Jan, This is correct behaviour for Assemble Project feature. Release project should be working only with "data" folder, the "assets" folder used only in development by Editor 2. All release runtimes should be stores and linked to "data" folder. To correctly link Terrain Object data to "data" please see my reply: Sorry for the inconvenience caused Link to comment
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