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[SOLVED] Max2012 and Bones Pro


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When will you have support for 3DMax 2012, any chance on having it compiled before next version?

 

Also, I note "Fixed skinned mesh export plugin for 3ds Max" has anyone used BonesPro 4.5 as this is a different type of skin so the exporter doesn’t support would appreciate seeing the Unigine Max exporter allow support for this plugin.

 

Makes skinning very enjoyable rather than a struggle.

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Thanks Ivan, I can confirm plugins for Max 2012 64bit are working for mesh export :) You’re a champion

 

 

Only thing now is if we can get support for bones pro skinned mesh export then all my art pipeline dreams would come true

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