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Cannot import 16bits/channel textures in Editor2


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Hi,

I can't import 16 bits/channel textures to assets in Editor2 (SDK 2.6.1.1).

The error is following (I try a few different formats):

ImageFileDDS::save(): can't save RGB16 format, format is not supported
ImageFileDDS::save(): can't save image into the "E:/XXX/XXX.dds" file
"AssetTextureProcessor::createRuntime(): Error. Runtime saving failed. GUID = 963dd8c71294c3b0eb090e907f3391abf08b99de, path = E:/XXX"
"#8 TYPE: Import; GUID: 12755254d7dbf9a3347d92e59b29680fc341db48; E_FILE: E:/XXX.tif, S_FILE: E:/XXX.tif, A_FILE: E:/XXX.tif.asset; MESSAGE = Runtime creation failed. Runtime GUID = 963dd8c71294c3b0eb090e907f3391abf08b99de"

 

Edited by Klimczak.Jan
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Hello Klimczak.Jan,

As it says in error message, we currently do not support saving rgb16 image into .dds file format, same is for rgb16f and rgb32f formats. As a workaround, you can convert you rgb16 image into rgba16, or compress it into DXT1 when importing texture into asset browser.

Sorry for the inconvenience caused

  • Like 1
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6 hours ago, vvvaseckiy said:

Hello Klimczak.Jan,

As it says in error message, we currently do not support saving rgb16 image into .dds file format, same is for rgb16f and rgb32f formats. As a workaround, you can convert you rgb16 image into rgba16, or compress it into DXT1 when importing texture into asset browser.

Sorry for the inconvenience caused

Hello vvvaseckiy, thank you for information :)

I will use provided workaround.

Thanks

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