Amerio.Stephane Posted January 11, 2018 Share Posted January 11, 2018 (edited) Hello, Is it possible to do morph based animation ? I have two mesh with the same number of points and the same point order, and I would like to morph between these morph targets (the mesh is quite low poly, so even a script solution could be considered). Thanks. Edited January 11, 2018 by Amerio.Stephane Link to comment
silent Posted January 12, 2018 Share Posted January 12, 2018 Hi Amerio, You can do it via code (your original FBX should contain blend targets): https://developer.unigine.com/en/docs/2.6.1/content/tutorials/morph/ There is also sample in SDK: data/samples/objects/skinned_07 Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted January 12, 2018 Author Share Posted January 12, 2018 Yes I had overlooked this part in the documentation ! It works as expected. Thank you ! Link to comment
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