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Custom properties are unloaded from Editor2 in the case of error in UnigineScript file


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Hi,

I observed that custom properties (inherited from node_base or surface_base) are unloaded from Editor2 (they disappear from property hierarchy panel) in the case of error in script file (when you reload world with error in script). 

To load it again it is necessary to restart Editor2.

Please fix it ASAP.

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Hi,

Sorry for the late reply.
We've fixed some problems that's provoke such behavior in 2.6.1 SDK, but, I'm afraid there still may be such problems with the errors connected with the usage of incorrect node id in script. This problem is added to our internal bug tracker, but currently we can't give any ETA.

So, could you, please, check if it's suitable?
Please, write us back if you still have any additional problems.

Sorry for the inconvenience caused.

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On 27.12.2017 at 12:23 PM, sebastianbah said:

Hi,

Sorry for the late reply.
We've fixed some problems that's provoke such behavior in 2.6.1 SDK, but, I'm afraid there still may be such problems with the errors connected with the usage of incorrect node id in script. This problem is added to our internal bug tracker, but currently we can't give any ETA.

So, could you, please, check if it's suitable?
Please, write us back if you still have any additional problems.

Sorry for the inconvenience caused.

Thank you, that's forecast good :)

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