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Cannot load animation from FBX in editor 2


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Hello,

Unfortunately we were unable to reproduce this issue. .fbx correctly imports with baselayer.anim inside of it, and you can assign anim by pressing Add button in Mesh Skinned Parameters, then, selecting .anim file from the inside of .fbx in Asset Browser.
If it possible, could you please provide us some specific steps to reproduce your problem.

Thank you!

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Ok, my bad.

I try load first offered file that was *.node, not *.anim.

I thought that select dialog do filtering only allowed files, that will be nice to have.

Also as i wrote to beta forum, it will be nice to wrap file names in browser.

Thanks

Honya

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