honya Posted December 1, 2017 Share Posted December 1, 2017 Hi, when i create skinned mesh from FUNGOID.FBX, i cannot load animation from FUNGOID@attack1.FBX in editor 2. Unigine 2.6.0.1 Thanks Honya assets.rar Link to comment
vvvaseckiy Posted December 4, 2017 Share Posted December 4, 2017 Hello, Unfortunately we were unable to reproduce this issue. .fbx correctly imports with baselayer.anim inside of it, and you can assign anim by pressing Add button in Mesh Skinned Parameters, then, selecting .anim file from the inside of .fbx in Asset Browser. If it possible, could you please provide us some specific steps to reproduce your problem. Thank you! Link to comment
honya Posted December 4, 2017 Author Share Posted December 4, 2017 Ok, my bad. I try load first offered file that was *.node, not *.anim. I thought that select dialog do filtering only allowed files, that will be nice to have. Also as i wrote to beta forum, it will be nice to wrap file names in browser. Thanks Honya Link to comment
vvvaseckiy Posted December 5, 2017 Share Posted December 5, 2017 Thank you for your suggestions. We are currently working on search and filtering improvements in Asset Browser. Link to comment
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