Editor2 crashes after deleting reference to not existing object for mesh of MeshSkinnedObject in NodeReference (opened for edit)


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I observed that Editor 2 crashes after deleting reference to mesh (not existing, deleted mesh file - as a workaround to reimport it) from NodeReference (opened to edit):


(fortunately change it is working correctly, Editor crashes only when I try to delete a reference).



Edited by Klimczak.Jan
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Thank you for your feedback. We've added this issue to our internal bugtracker and will fix it in our future releases. 

Thank you!

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