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LOD switching issue


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Lately I ve noticed, that under some circumstances (scene with many objects?????) LOD switching does not work properly and it switches to LOD much later, than it should. For example object has max visibility 200, but disappears at 1000.

To replicate, you can use changeset 33 of our project.

Use for example this node: data\asset_library\kits\Vespum\vespum_base_arch.node

If you put it in any world, for example data\esqworld\test.world, LODs are behaving exactly as defined in node. All LOD switching properly. If you try that in data\esqworld\esqworld.world, it will switch to LOD levels MUCH later (to LOD1 at cca 26 instead of 5) and whole object (LOD3) is visible till cca 260 to 1000 instead of 50 to 200. 

I ve tried to restart engine, but it didnt help.

 

 

 

Edited by demostenes
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Hi Jirka,

That's not a bug. You have Distance scale setup to 5.0 in esqworld.world. That will increase all LODs distances by 5x. In your test.world you have Distance scale set to 1.0, that give you the correct results.

You can see this parameter in Rendering Settings -> Common tab.

Thanks!

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