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Broken object visibility


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Hello

Found rare set of parameters that lead to object disappearence at certain values of rotation

minimal scene "roto_b" to reproduce bug, all common files from "roto_b\bin" was removed to have minimum allowed upload size

with angle (?,?,376) object are visible

with angle (?,?,368) object disappears

Снимок экрана (104).png

roto_b.zip

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Hi,

It seems that it's a problem with sorting of transparent objects. You can solve this problem by using Rendering order and Polygon offset parameters in Materials -> Common
Please, try to set Rendering order: +1 to mesh_base_0 material to fix the issue.

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Hello

That tail of bigger problem

there also bug with lighting!

make changes in roto_b scene, to reproduce lighting bug:

1. node: solar_system rotation X[180] Y[0] Z[0]

2. create->light->projected, rotate LightProj_0 X[any] Y[0] Z[0] - to see inverse lighting on sphere

! and now sphere has some inversed lighting - this bug fail all artistic work with dark scene (shiny distant objects gain light too)

! and camera rotation affect lighting too

also in editor X[] Y[here] Z[] : the Y - rotation when changed by mouse wheel - jumps to negative and back at every change

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  • 3 weeks later...

Hi,

Sorry for the late reply.

We've successfully reproduced the issue and add it to our internal tracker.

As a workaround, if it suitable, you can enable Multiple environment probes state in mesh_base_0 material.

Thanks!

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Thanks

with environment probes I had problems: on scene with 2 dynamic env probes, after some movement, application just crushed with multiple AV error messages

can't reproduce on small scene

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Hi,

I'm afraid, for the reproduction of such problems we need some additional information.

Clould you please send us a log file and some additional information about scene?

- What is an approximate number of objects in scene?
- What types of objects is used in scene?

Thanks.

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Hello

about 2 env probe crush:

nothing useful in .log, it just truncated after loading resource messages

scene about 15M triangles, 8000 nodes, only mesh static

2 nodes with mesh + playerdummy + environment probe in each

only after some random camera movement in scene (less 0.5min) application gives messages: in attach

no errors in editor

removing env probes from scene gives no asserts

assert_env_probes.png

Edited by lightmap
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