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WidgetSpriteVideo Blending, game is covered by blue, pink


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Hello. I'm using the 2.2-2 engine.

Please watch the video attached.

In case of the video 'Bug_1.mp4',

 

In game, I printed the Widget Sprite Video which was blended.

(Origin: SetBlendFunc(Unigine::Gui::BLEND_ONE, Unigine::Gui::BLEND_ONE);

  AlphaChannel: SetBlendFunc(Unigine::Gui::BLEND_ZERO, Unigine::Gui::BLEND_ONE_MINUS_SRC_COLOR);)

 

However, Whole screen of game is covered by blue, pink temporarily.

 

I think that World is affected by blending of widget.

Is it the bug? Or Does it have another problems?

 

This problem occured in about 10% and only once after the world loading.

 

Looking forward to hearing from you soon. Thanks in advance.

OGV BUG .zip

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rkh1206,

 

That can be relate to how engine is working with ogv video container. To be sure we need to check the small test scene (maybe in empty project) with your complete code that lead to such behavior.

Could you please provide a small working scene with this issue?

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Sorry for my belated reply. Korea was a holiday.

Did you want the environment, to accured 100% problematic?

But, that problem does not occur 100% in our game.

And the cause was also unknown.

I didn't know what the range is. about small project you were said.

 

As a temporary measure, I will not use OGV.

I would like to extract the 'OGV file' as a 'png file' and will play it.

 

I always thank you for your reply.

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