lin.xianming Posted December 20, 2016 Share Posted December 20, 2016 I tend to use unigine as the engine for my Virtual Studio. I just want to get the outcome rendered by unigine in real time, which has to be a block of memory actually, then I can throw it out via a video card. my questions are: 1) How can I download the target surface as fast as possible? 2) How can I hide the window of unigine? which is not necessary for my application. Thanks! Link to comment
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