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How to download the target surface as fast as possible


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I tend to use unigine as the engine for my Virtual Studio. I just want to get the outcome rendered by unigine in real time, which has to be a block of memory actually, then I can throw it out via a video card.

 

my questions are:

 

1) How can I download the target surface as fast as possible?

2) How can I hide the window of unigine? which is not necessary for my application.

 

Thanks!

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