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Terrain getting clipped


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With older version of Unigine (2013_04_30) we were able to render terrrain with visible distance "inf" but after migrating to Unigine 2.3.1 looks like terrain is getting clipped (check the attached image)

 

Am I missing any flag? How can I see the entire terrain from far?

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Thanks but unfortunately that didn't helped.

 

I tried setting  "engine.render.setEnvironmentHazeMaxDistance" to 55000 (same as camera far clip) but that does not make any difference.

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Hi Priyank,

 

Could you please attach a screenshot of how it looks? Can you reproduce same behavior in Editor as well?

Also, we need know camera's Near / Far / Haze distance and terrain size to be able to reproduce the same behavior. Right now I don't see any issues regarding the near / far clipping and terrain. Maybe you modified Distance scale or Objects distance parameter in Rendering settings somehow?

Thanks!

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Increasing far clip is not making any difference. Also this was the same terrain we were using in older version so I don't think there is any difference in scale.

 

I also confirmed that we are not setting Distance scale and Objects distance.

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