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[SOLVED] How to avoid flicker while moving camera?


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I tried many ways to avoid flicker while moving the camera, like set render order, polygon offset, inflation, camera Z-Near.

 

These options has somehow improved flicker, but flicker still exists.

 

Is there any suggestions that we can avoid flicker?

 

The video file shows current situation. 

fliker.mp4

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Hi Zhang,

 

Have you tried to reduce ZFar as well?

 

It's hard to say without this exact scene debugging what option (or combination of options) will give you best results. Could you please upload scene to some file hosting or our ftp server so our artists and developers will have an opportunity to examine content?

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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hi silent:

   I set Z-Far on player, it does not work either.

   I am uploading our project to some file hosting.

  And should i upload the whole project with its rendering-related data, or you just need some peculiarly files? you known, the project is a bit big in size.

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Hi Zhang,

 

Thank you for the test scene. I was able to minimize z-fighting via Geometry Inflation: Wire mode. Please, check modified material library in the attachment.

You don't need to enable this feature for all of the meshes, only for very thin ones.

 

Thanks!

myTest1.mat

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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