marinos.giannoukakis Posted August 22, 2016 Share Posted August 22, 2016 Hi can you please make a few suggestions on how to work with the kinect coordinates on game world coordinates.... the relation is kind of confusing and tedious.... do you have any ideas on what would be good practice to make this task easier.....??? i am currently working with the skeleton data exporting positions and trying to interact with objects in the environment but is so complicated to get it right..... lets say kick an object or something..... this is urgent so any answer and solution would be so much appreciated and useful.... all the best.... m Link to comment
marinos.giannoukakis Posted August 24, 2016 Author Share Posted August 24, 2016 so i am currently getting solid results working with intersections and screen space coordinates..... am in on the right track, or is there a better suggestion.....??? Link to comment
silent Posted August 29, 2016 Share Posted August 29, 2016 Hi Marions, I think you have to do some math to get the player postilion in a 3d world. That stackoverflow topics might be useful in your case: http://stackoverflow.com/questions/10417495/how-to-get-real-world-coordinates-x-y-z-from-a-distinct-object-using-a-kinec http://stackoverflow.com/questions/17832238/kinect-intrinsic-parameters-from-field-of-view Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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