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Aim Constrain - WorldTransformBone


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Hi Guys,

 

is it possible to have like an aim constrain ,similar in maya, with 2 WorldTransformBones?

e.g. WorldTransformBone 1 (z Axis) should aim at WorldTransformBone 2.

 

Thanks in advance.

 

Amin

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Hi,

WorldTransformBones were designed to attach something to a bone, for example, a gun to a character's hand.
They cannot be locked on an axis.
Sorry, but I don't see how you can set up something like aim constraint with them.

I'd suggest a programmatical approach using lookAt().

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