angus Posted February 12, 2016 Share Posted February 12, 2016 I'm trying to get the path from 3DS Max to Unigine 2 working, but the problem I am having is that the materials set in Max (diffuse, specular, normal) are not carried over to Unigine when I import the FBX file. I have verified that the materials are in the FBX by saving it as ASCII format (attached to this message) and ensured that "Import materials" and "Import textures" are set in the importer. I've attached the FBX which is a 1x1x1 meter cube with various textures set on it. Cube_test7.FBX Link to comment
silent Posted February 12, 2016 Share Posted February 12, 2016 Hi Angus, Just imported your FBX file and I can see that cube_test material was created successfully (it's grey). As far as I can see everything is working as expected. One thing you can also try to switch workflow from Metalness to Specular (if you have diffuse + specular textures). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
angus Posted February 12, 2016 Author Share Posted February 12, 2016 Hi Angus, Just imported your FBX file and I can see that cube_test material was created successfully (it's grey). As far as I can see everything is working as expected. One thing you can also try to switch workflow from Metalness to Specular (if you have diffuse + specular textures). Thanks! Hi Silent, Yeah - the geometry imports OK but the diffuse, normal and specular textures do not import (edit: these are images). That's the issue I'm having. They're in the FBX file but don't import in to Unigine. I've tried "metalness" and "specular" but no result. If I import the FBX in to Blender the textures come through OK but not in to Unigine. Am I doing something wrong? Link to comment
silent Posted February 15, 2016 Share Posted February 15, 2016 Hi Angus, The textrures are not showing either in 3ds Max / Maya / Marmoset Toolgbag software. Not sure how exactly Blender exported such FBX, but none of the listed software are capable of showing these textures. Probably, there are some different options available when exporting. Also, I've just successfully imported FBX file from this article: http://www.mat-d.com/site/how-to-export-from-blender-to-unity-3d-with-textures-tutorial/ How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted February 16, 2016 Share Posted February 16, 2016 Hi Angus, We've added support for automatic importing bumpmaps (normalmaps) and diffuse textures on FBX Import. Opacity and reflection textures you should assing maually to the different slots, I'm afraid. Following custom 3ds Max property names for materials will be parsed correctly: texmap_bump (will be assigned into Normalmap slot); texmap_diffuse (will be assigned into the Albedo / Diffuse slot); Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted March 3, 2016 Share Posted March 3, 2016 Does this apply for Maya Materials as well? Link to comment
silent Posted March 3, 2016 Share Posted March 3, 2016 Hi Werner, Not sure that I understand you correctly. These added tags are 3ds Max specific (V-RAY materials). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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