danni.coy Posted February 2, 2016 Share Posted February 2, 2016 I noticed that Unigine creates thumbs when saving node files from the editor. I discovered the .thumbnails folder.I was wondering how the particular names of these files were calculated as it would be nice to build a plugin for my filemanager that can display these thumbs on the assets. Link to comment
maxi Posted February 3, 2016 Share Posted February 3, 2016 Hi Danni, Filenames are crc32 hash sums from file path. Checkout save_image method in editor_thumbnails.h (line 1100). Link to comment
danni.coy Posted February 10, 2016 Author Share Posted February 10, 2016 question number 2: is there a way of generating these thumbnails as a batch operation for node files generated from a content creation package (eg 3DStudioMax) Link to comment
maxi Posted February 10, 2016 Share Posted February 10, 2016 I am afraid, there is no such implemented possibility, but you can add this functionality by your own, modifying script class Link to comment
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