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Performance problems on rotating a large scenegraph


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Hi,

 

we have a pretty massive scene which we rotate around a single root node in every frame. This causes massive performance drops (from about 20ms per frame to 60ms per frame), with most of the time spent in the world update. When we rotate the camera around the scene instead, everything is fine - unfortunately this is not an option.

 

Is there any way to improve this, anything we can disable?

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