werner.poetzelberger Posted October 29, 2015 Share Posted October 29, 2015 Hi, following situation: I have a Bone hierarchy with Skinned objects. I add another geometry with a smooth skin bind to the present bone hierarchy. When trying to export, I get this error message: See Attachment. I proved the case with a complete new scene. Create bones, create sphere, smooth binding, export OK. Create another sphere, add this with a smooth skin binding export FAILS. Maya 2014. Need a fix pls. Link to comment
werner.poetzelberger Posted November 20, 2015 Author Share Posted November 20, 2015 Still having that Issue, which is really annoying. file -force -options "flip_yz=1;flip_tangent=0;blending=1;skinning=1;align=1;scale=1;from=-1;to=-1;" -typ "UnigineMesh" -pr -es "B:/Projekte_2015/__AnimalSpirit/content/animations/XLaevis/19112015/bb.mesh"; // Error: UnigineMesh: can't find bindPreMatrix plug in "skinCluster2" skin cluster // // Error: UnigineMesh: can't export scene // // Error: line 0: Could not save file "B:/Projekte_2015/__AnimalSpirit/content/animations/XLaevis/19112015/bb.mesh". // Link to comment
werner.poetzelberger Posted November 26, 2015 Author Share Posted November 26, 2015 Hello. Any Ideas about that error? I cant export anymore and am wondering if that is an exporter issue or if I need to research on maya side? Best.W. Link to comment
silent Posted November 26, 2015 Share Posted November 26, 2015 Hi Werner, Probably, it is an exporter plugin issue. Have you tried to export this model as FBX first and import via FBX Import or Asset Browser? Can we check the original Maya model?Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted November 26, 2015 Author Share Posted November 26, 2015 Hey. I sent u a pm. Uploaded a file on to the ftp. Cheers. Werner Link to comment
werner.poetzelberger Posted November 27, 2015 Author Share Posted November 27, 2015 I have checked the plugin for Maya 2014 and 2015, both with the same export issues. Here an image, to proove, that the bindpreMatrix does exist in the skin cluster. Link to comment
silent Posted November 27, 2015 Share Posted November 27, 2015 Hi Werner, There is indeed an issue with our 3ds Maya exporter plugin. We are currently investigation the possibility of importing such models as FBX. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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