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[SOLVED] Wrong export of skinned mesh from 3ds MAX 2014 when change Z axis in MAX


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Hi,

 

i have skinned model opened in 3ds MAX 2014 from .fbx file and change Z axis from 180 to 0, then do export do .mesh file.

In 3ds MAX 2014 it looks like post-716-0-59685300-1441995678_thumb.png, in Unigine resource editor is looks like post-716-0-28464900-1441995680_thumb.png.

 

I expects that It will be looks like in 3ds MAX 2014.

 

Thanks

Honya

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