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Question about transform data between FBX and imported node in Unigine


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Hi, 

 

In Maya, we exported a FBX file with this tree hierarchy, a root with 4 Locators with 4 childrens cube meshes (see Maya.png). The locators have a translation and the 4 cubes childrens have no translation (see Maya.png).

 

But when we import this FBX into Unigine, we can see that the "NodeDummies" have positions to (0, 0, 0) (see Unigine-JOINTWHEEL1.png) and the children meshes have translated positions, for exmaple (-0.832, 1.597, -0.148) for pCube1 (see pCube1.png).

 

I was expecting that the translation data will be stored on the Nodedummy instead of the ObjectMeshStatic node.

Have I missing something ?

 

Thanks, 

 

Philippe

test.fbx.zip

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post-1589-0-40800200-1440689543_thumb.png

post-1589-0-30614500-1440689548_thumb.png

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