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BodyRigid scaling


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Hi,

 

I have a mesh, which I use an attachment to a character. I would like to give mesh the ability to collide, and have unigine handle the physics of it (preventing them from penetrating eachother).

 

I'm attempting to achieve this using a BodyRigid added to the mesh, then exported as a node. However, it seems that although I am scaling the mesh in the application, the corresponding BodyRigid is not being scaled.

 

In simpler terms, how do I get the BodyRigid of a mesh to scale when I scale the mesh?

 

 

 

 

Thanks,

Michael Zhang

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