michael.zhang Posted February 17, 2011 Share Posted February 17, 2011 Hi, I have a mesh, which I use an attachment to a character. I would like to give mesh the ability to collide, and have unigine handle the physics of it (preventing them from penetrating eachother). I'm attempting to achieve this using a BodyRigid added to the mesh, then exported as a node. However, it seems that although I am scaling the mesh in the application, the corresponding BodyRigid is not being scaled. In simpler terms, how do I get the BodyRigid of a mesh to scale when I scale the mesh? Thanks, Michael Zhang Link to comment
ulf.schroeter Posted February 17, 2011 Share Posted February 17, 2011 In simpler terms, how do I get the BodyRigid of a mesh to scale when I scale the mesh? This thread might be helpful Link to comment
michael.zhang Posted February 20, 2011 Author Share Posted February 20, 2011 This thread might be helpful Thanks Ulf! Link to comment
Recommended Posts