ataylor Posted July 13, 2015 Share Posted July 13, 2015 Windows 8 1) Create new project using 2015-06-25 SDK using default settings. 2) Edit world UnigineScript file to add #include <core/systems/widgets/widget_button.h> at top of file 3) Launch using launch_release.bat... owner = 0; core/systems/widgets/widget_button.h:31: Interpreter::parse(): unknown token "owner" world::loadWorld(): can't load "test.cpp" world script Link to comment
ataylor Posted July 13, 2015 Author Share Posted July 13, 2015 Nevermind, I see now -- you must also manually include widget.h file. I thought widget_button.h would already include its dependencies. Link to comment
Recommended Posts