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[SOLVED] Parse error when including widget_button.h


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Windows 8

 

1) Create new project using 2015-06-25 SDK using default settings.

2) Edit world UnigineScript file to add #include <core/systems/widgets/widget_button.h> at top of file

3) Launch using launch_release.bat...

owner = 0;
core/systems/widgets/widget_button.h:31: Interpreter::parse(): unknown token "owner"
world::loadWorld(): can't load "test.cpp" world script
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