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[SOLVED] [2.0]Can't load *.anim in track editor


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Hi silent,

 

Yes, I mean that the bone-based animation (both .sanim file and .anim file) in tracker is totally unusable, could you give me a solution?

 

Thanks!

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I want to change the animation of skinned mesh in editor via track editor(node-object-meshskinned-animation), but I can't do that, because the file of animation which is exported form 3dsMax or Maya has been renamed to *.anim in unigine 2.0 and the file format in tracker is still using old format as .sanim.

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