Jump to content

Water interaction


photo

Recommended Posts

Hello,

so I think I proceeded with the generation of a watermesh.

 

I experienced, dropping a body into the water surfaces, it does not actually respect the actual orientation of the (here) cube, but rather keep a straight shape, following the bounding box.(?)

 

cheers.w.

 

Even with a sphere collider ... see the other image.

 

post-767-0-08018400-1432127718_thumb.jpg

post-767-0-87136900-1432128911_thumb.jpg

Link to comment

Hello,

We've checked two-way interaction of objects and water in the last release version and it seems to work properly.
Can you provide a small test scene?

Link to comment

Thx for the answer...

I have uploaded a file onto your ftp.

 

U2TestProject_helmut.zip

 

cheers

werner

Link to comment

Hi Werner,

 

I'm afraid this is how our water implementation is working now. Waves near the objects will always have square shapes. Tuning water parameters a bit can hide this artifacts with a distance.

 

We also have plans to improve water (add geometric waves. for example), but can't give you any ETA on this, sorry.

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment

All right.

 

Thank you for the answer.

 

It is actually not a big thing right now. Following the correct shape would make sense I guess.

 

Cheers, looking forward to the improvements.

 

Thx.

Werner

Link to comment
×
×
  • Create New...