ken.mayfield Posted May 19, 2015 Share Posted May 19, 2015 I have an image consisting 4 images using SubUV's (2x2 grid of images). I can easily apply this and have it animate across the frames over time using the animation transform parameter, but how would I set a particle to randomly select one of the four images in the grid (with no animation)? Link to comment
unclebob Posted May 22, 2015 Share Posted May 22, 2015 Hello, Ken! You can uncheck "animation" in the material and check "Texture Atlas" in Nodes->Params. It'll threat your texture as 4x4 grid of images and will randomly select the frame. No 2x2 grid support unfortunately (you can extend your grid to 4x4 probably). Link to comment
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