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[SOLVED] [Kinect] Plugin is not loaded in new project


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PS: how can we try kinect samples? we cant run it from samples browser, we cant run it from project with connected add-on.

Basically, all you need to do is to generate a new project with a Kinect2 add-on enabled. Please, make sure that you created x64 project, because there is no x86 libraries available.

 

10:43:45 #include <samples/plugins/common/plugins.h>

10:43:45 kinect_01.cpp:1: Parser::preprocessor(): can't include "samples/plugins/common/plugins.h" file

Additional files should be copied automatically, so I'm assuming that this is a bug. If you can provide as a screenshot with project settings it surely will help us to get to the rott of this issue faster.

At this time you can copy attached files to your project's data directory: samples.zip.

 

Sorry for the inconvenience caused.

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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{
	"project_settings": {
		"name": "unigine_project",
		"path": "C:\/Users\/2rneps\/Documents\/unigine_project\/",
		"launcher_gui": 0,
		"launcher_console": 1,
		"bin_flags": 6,
		"precision": 0,
		"stereo": "",
		"monitors": "",
		"sound": "auto",
		"plugins": [
			"Interface",
			"Collada",
			"OpenFlight",
			"Autodesk"
		],
		"addons": [
			{
				"key": "Kinect22.0-beta2windows",
				"title": "Kinect2",
				"version": "2.0-beta2",
				"name": "",
				"description": "\r\n\t\t\t\r\n\t\t\t\t<p>A Kinect2 plugin is used for receiving detected data from a Kinect2 sensor.<\/p>\r\n\t\t\t\r\n\t\t",
				"os": "windows",
				"thumb": "file:\/\/\/D:\/GlobeXYMain\/depend\/Unigine\/Unigine Sim evaluation\/addons\/kinect_addon_win_2.0-beta2\/.meta\/images\/kinect_sm.png"
			}
		],
		"is_video_resizable": 0
	},
	"sdk_version": "2.0-beta2",
	"sdk_key": "simevaluation2.0-beta2windows",
	"sdk_name": "UNIGINE sim SDK evaluation"
}

this is config

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Unigine log file
13:32:17 Loading "C:/Users/2rneps/Documents/unigine_project/bin/../data/unigine_project/unigine.cfg"...
13:32:17 Loading "dxgi.dll"...
13:32:17 Loading "openal32.dll"...
13:32:18 Set 2560x1080 windowed video mode
13:32:18 Unigine engine http://unigine.com/
13:32:18 Binary: Windows 64bit Visual C++ 1800 Debug Apr 20 2015 r16777
13:32:18 Features: OpenGL Direct3D11 OpenAL XAudio2 XPad360 Joystick Flash Editor HalfTexCoords
13:32:18 App path: C:/Users/2rneps/Documents/unigine_project/bin/
13:32:18 Data path: C:/Users/2rneps/Documents/unigine_project/data/
13:32:18 Save path: C:/Users/2rneps/Documents/unigine_project/bin/
13:32:18
13:32:18 ---- System ----
13:32:18 System: Windows 7 (build 7601, Service Pack 1) 64bit
13:32:18 CPU: AMD FX(tm)-8320 Eight-Core Processor 3523MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A SSE5 AVX HTT x4
13:32:18 GPU: NVIDIA GeForce GTX 650 Ti 9.18.13.5012 x1
13:32:18 System memory: 10221 MB
13:32:18 Video memory: 1024 MB
13:32:18 Sync threads: 3
13:32:18 Async threads: 4
13:32:18
13:32:18 ---- MathLib ----
13:32:18 Set SSE2 simd processor
13:32:18
13:32:18 ---- Sound ----
13:32:18 Renderer: OpenAL Soft
13:32:18 OpenAL vendor: OpenAL Community
13:32:18 OpenAL renderer: OpenAL Soft
13:32:18 OpenAL version: 1.1 ALSOFT 1.15.1
13:32:18 Found AL_EXT_LINEAR_DISTANCE
13:32:18 Found AL_EXT_OFFSET
13:32:18 Found ALC_EXT_EFX
13:32:18 Found EFX Filter
13:32:18 Found EFX Reverb
13:32:18 Found EAX Reverb
13:32:18 Found QUAD16 format
13:32:18 Found 51CHN16 format
13:32:18 Found 61CHN16 format
13:32:18 Found 71CHN16 format
13:32:18 Maximum sources: 256
13:32:18 Maximum effect slots: 4
13:32:18 Maximum auxiliary sends: 2
13:32:18
13:32:18 ---- Render ----
13:32:18 Renderer: NVidia 973MB
13:32:18 Direct3D11 desc: NVIDIA GeForce GTX 650 Ti
13:32:18 Maximum texture size: 16384
13:32:18 Maximum texture units: 16
13:32:18 Maximum texture renders: 8
13:32:18
13:32:18 ---- Physics ----
13:32:18 Physics: Multi-threaded
13:32:18
13:32:18 ---- PathFind ----
13:32:18 PathFind: Multi-threaded
13:32:18
13:32:18 ---- Interpreter ----
13:32:18 Version: 2.72
13:32:18
13:32:18 Unigine~# config_readonly 1 && render_textures 2 && render_anisotropy 1 && render_filter 1 && render_shaders 2 && render_dof 0 && render_glow 1 && render_motion_blur 0 && render_reflection 1 && render_refraction 1 && render_translucent 0 && render_parallax 1 && render_volumetric 1 && render_occlusion 0 && render_force_no_shadows 0 && render_restart && world_load "unigine_project"
13:32:18 Loading "core/unigine.cpp" 72ms
13:32:18 Loading "core/locale/unigine.locale" dictionary 3ms
13:32:18 Loading "core/materials/default/unigine_post.mat" 27 materials 55 shaders 14ms
13:32:18 Loading "core/materials/default/unigine_render.mat" 48 materials 2369 shaders 32ms
13:32:18 Loading "core/materials/default/unigine_decal.mat" 1 material 1158 shaders 18ms
13:32:18 Loading "core/materials/default/unigine_decal_terrain.mat" 1 material 1947 shaders 15ms
13:32:18 Loading "core/materials/default/unigine_decal_deferred.mat" 1 material 4418 shaders 39ms
13:32:18 Loading "core/materials/default/unigine_mesh.mat" 5 materials 1693 shaders 46ms
13:32:18 Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 531 shaders 8ms
13:32:18 Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 579 shaders 9ms
13:32:18 Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 1666 shaders 21ms
13:32:18 Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 1138 shaders 12ms
13:32:18 Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 56 shaders 2ms
13:32:18 Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 150 shaders 5ms
13:32:18 Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 42 shaders 5ms
13:32:18 Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 53 shaders 10ms
13:32:18 Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 6150 shaders 63ms
13:32:18 Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 2ms
13:32:18 Loading "core/materials/default/unigine_mesh_shadow.mat" 1 material 8 shaders 1ms
13:32:18 Loading "core/materials/default/unigine_terrain.mat" 1 material 1101 shaders 8ms
13:32:18 Loading "core/materials/default/unigine_grass.mat" 2 materials 1035 shaders 21ms
13:32:18 Loading "core/materials/default/unigine_particles.mat" 1 material 157 shaders 9ms
13:32:18 Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 9ms
13:32:18 Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 7ms
13:32:18 Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 20ms
13:32:18 Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 4ms
13:32:18 Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 20ms
13:32:18 Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 28ms
13:32:18 Loading "core/properties/unigine.prop" 2 properties 1ms
13:32:19 Loading "unigine_project.cpp" 8ms
13:32:19 Loading "unigine_project/materials/unigine_project.mat" 0 materials 0ms
13:32:19 Loading "unigine_project.world" 74ms
13:32:22 Unigine~# editor_load
13:32:30 Loading "editor/editor.cpp" 8350ms
13:32:30
13:32:30 ---- Editor ----
13:32:30 Version: 2.0 beta 2-r1523
13:32:30
13:32:30 Loading "editor/locale/editor.locale" dictionary 18ms
13:32:32 Loading "editor/locale/source.locale" dictionary 1514ms
13:32:33 Loading "editor/locale/plugins.locale" dictionary 1419ms
13:32:34 Loading "editor/locale/systems.locale" dictionary 623ms
13:32:54 Unigine~# world_load kinect_00
13:32:55 Parser::load(): can't open "samples/plugins/common/plugins.h" file
13:32:55 #include <samples/plugins/common/plugins.h>
13:32:55 kinect_00.cpp:1: Parser::preprocessor(): can't include "samples/plugins/common/plugins.h" file
13:32:55 Parser::preprocessor(): can't load "kinect_00.cpp" file
13:32:55 Interpreter::load(): can't open "kinect_00.cpp" file
13:32:55 World::loadWorld(): can't load "kinect_00.cpp" world script
13:33:02 Close "openal32.dll"
13:33:02 Close "dxgi.dll"
13:33:02 Heap usage: 8.0KB
13:33:02 Memory usage: 32B
13:33:02 System usage: 521B
13:33:02 Allocations: 1
13:33:02 Shutdown

this is log

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sergey.pozhidaev

I'm afraid it's a problem with Kinect and VRPN add-ons. As a workaround for plugins.h missing you can reinstall these add-ons.
Correct libraries for float precision you can get from <project folder>/bin/float folder, project with double precision should work correctly.

Also, fix for this problem and some hotfixes will be available at the end of this week.

Sorry for the inconvenience.
 

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ok, now it works for kinect_00 & kinect_02.

kinect_01 not working (not capturing any skeletons, just black screen).

what can we do to make it work? 

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Hi Sergey,

 

Please enable engine visualizer via console (show_visualizer 1) and you'll be able to see skeletons.

thanks, now it works fine. but still need to force visualizer switch on to prevent confusion.

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  • 3 weeks later...

Hi Sergey,

 

Please enable engine visualizer via console (show_visualizer 1) and you'll be able to see skeletons.

I have been enabled engine visualizer via console. but it still all black. 

and the log show this error :Variable::getDVec3Safe(): can't convert vec3 to dvec3

                                            World::update(): world update function return 0
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Hi,

 

 

have been enabled engine visualizer via console. but it still all black. 

and the log show this error :Variable::getDVec3Safe(): can't convert vec3 to dvec3
                                            World::update(): world update function return 0

 

Sorry, but we can't reproduce this behavior with the latest Kinect add-on in the new project.

 

Did you redownloaded the latest add-on version from the SDK Browser? Could you give us step-by-step guide how to reproduce this issue?

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Hi,

 

 

Sorry, but we can't reproduce this behavior with the latest Kinect add-on in the new project.

 

Did you redownloaded the latest add-on version from the SDK Browser? Could you give us step-by-step guide how to reproduce this issue?

 

Thanks!

The error in the log has been  solved, I need use the "Kinect_x64.dll" in the float folder,I need replace it by myself.

But I can't get a good result, It looks like the picture shows.

 

https://developer.unigine.com/en/gtfl/160(This is the link of the picture. I am not allowed to use that image  on this community)

 

What's wrong with this?

Hope to get your help.

 

 

Thanks!

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Hi,

 

https://developer.un...com/en/gtfl/160(Thisis the link of the picture. I am not allowed to use that image  on this community)

Probably, because of the chinese characters in the file name. 

 

 

But I can't get a good result, It looks like the picture shows.

Successfully reproduced, thanks. Waiting for a feedback from the dev team.

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment

 

 

 

Successfully reproduced, thanks. Waiting for a feedback from the dev team.

 

Thanks!

I can see the whole body now,I need to move unigine's camera........

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  • 5 weeks later...
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