ken.mayfield Posted April 1, 2015 Share Posted April 1, 2015 I am going to keep this short to begin with, but I want to suggest that Ungine to re-haul their particle system editor. Right now it has very rudimentary systems that allows very basic functionality. I would love to be able to fine-tune VFX in a single editor. For me, the most prominent thing would be: Particle behavior over life The current implementation allows for certain properties to be set with a hard-coded value, that have a spread that is randomly and then linearly interpolated over time. A good example of this is "growth". I would love to be able to add a curve value saying that a particle is going to stay at 100% size until the end of its life, then grow really fast for the last 10% of it's life. Unigine's implementation is linear from birth to death and allows no customization. Both Unity and Unreal have had such functionality for a long time, and I would love to see it here as well. Numerical vs. graphical behavior Another thing that I feel should be changed programatically vs. artistically is the color and alpha (over life) of particles. These values are currently being input from grayscale and color gradient maps that I feel could be represented numerically. A simple gradient map that could be tweaked at run-time would save numerous hours of tweaking values in photoshop and then re-imported. Again, great examples are in Unreal and Unity. Link to comment
silent Posted April 1, 2015 Share Posted April 1, 2015 Hi Ken, Thank you for the suggestions. I've added them to our internal bug tracker (waiting for a review right now). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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