a.koryakin Posted February 26, 2015 Share Posted February 26, 2015 Hellow everyone.I'm trying to create a sphere in Unigine world with radius = 6400000mBy steps:1) Create sphere in 3dMax radius = 6400000m2) export in .mesh file with 3dMax Unigine plugin3) import .mesh in unigine worldand sphere looks like flat circle.pictures from mesh viewer Is there any restrictions on mesh size, witch I can import? Link to comment
silent Posted February 27, 2015 Share Posted February 27, 2015 Hi, Therere is indeed was a issue with mesh precision export in Unigine 1.0. We've fixed this issue in Unigine 2.0. For Unigine 1.0 you still can import such large objects by exporting into *.obj first and converting into mesh via meshimport or ResourceEditor (please, take note that in ResourceEditor this sphere will look like a flat circle anyway). Spehere will look correctly inside the world you should specify correct far / near clipping for camera (Tools -> Camera) and enable floating-point precision for Z-axis in config. In the attachment you can find example *.obj and *.mesh files. Thanks! sphere.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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