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Early access to OilRush for customers


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We are pleased to provide early access to Oil Rush build/resources for our customers, we hope it will be helpful as a Unigine usage reference.

You can download the current build here: https://developer.un...rver/list/Games

 

Use "ung" utility to unpack resources (data/waterwar.ung).

 

Manual is in the "docs" folder.

 

Official website of the game: http://oilrush-game.com/

 

 

Disclaimer: Please take into the account that this is a pre-release version of the game, it's incomplete and contains some bugs. The build is for internal use only, any redistribution is prohibited.

 

oilrush_01.jpgoilrush_20.jpgoilrush_22.jpg

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FYI, I also get a corrupt .zip file when trying to extract it. Very excited to try it out.

 

I have managed to succesfully extract the archive here... I am using ark (probably unzip) on Linux.

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I wanted to try the game, but after download, the file seems to be damaged :) , it's impossible to extract zip :) . It's late, i try again tomorow ;)

ooops, I'll check it in a couple of hours.

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  • 3 months later...
  • 3 months later...
  • 1 month later...

Updated to 0.80: https://developer.un...rver/list/Games

 

Changes from 0.74:

 

2011-09-16 Oil Rush team <oilrush@unigine.com>

 

Version 0.8

 

* Massive performance boost (no slowdown even by huge battles)

* Improved network synchronization

* Blocked pause/unpause keys if some window is opened

* Increased AI speed

* Fixed a bug with cannon jerking by applying "Barricade" skill

* Added a scrollbar for the video modes list

* Custom resolution is working properly now

* Multiple fixes in DEB packages for Ubuntu/Debian

* Added RPM packages for Linux (64-bit only for now)

* Steam integration is in progress

 

2011-09-02 Oil Rush team <oilrush@unigine.com>

 

Version 0.75

 

* Fixed Qt-based launcher problem on Linux

* Fixed issues with Mac OS X build: visual artifacts are gone and forgotten (version 10.7+ is required)

* Added ability to play with a single-button mouse

* Improved performance

* Improved GUI for special skills

* New minimap markers

* Even more sounds to play with

* Fixed server re-election in the multiplayer

* Memory consumption has been reduced

* Increased level loading speed

* Fixed a lot of minor bugs

* Added .deb packages for Debian and Ubuntu Linux

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  • 4 weeks later...

Updated to 0.81:

 

* Added Steam support (lobby, matchmaking, game sessions, achievements). The game will be available on Steam for all users only after the official publishing.

* Added 3 new music tracks

* Fixed "Follow the fleet" feature (activated by pressing "F" after issuing an order)

* Increased targeting module speed

* Fixed a bug with mirage objects inside the fog of war

* Improved fragments and shatters left when units/towers are destroyed

* Fixed unit flickering on the minimap

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  • 4 weeks later...

Updated to 0.82:

 

Maps:

* Added "Tutorial 3" mission with cut-scenes. Learn how to divide units by type and conquer your enemy!

* Added "Sabotage" map (1 vs 1)

* Added "Sunset" map (1 vs 1, a limited set of units, Zeppelin in action)

* Added "Circle" map (1 vs 1, an experimental labyrinth design)

 

Gameplay:

* Added "Napalm" skill (splashes of burning oil damage units and towers)

* Added "Repair ship" skill (a ship repairs units around it)

* Added "Mine field" skill (both ally and enemy units get damage when hitting mines)

 

Code:

* Mac OS X build now supports multiplayer

* Implemented Steam invitations support

* Improved aircraft movement

* Reduced "HeapChunk"-induced crashes

* Fixed several GUI bugs

* AI level is set to "Normal" by default in the "Quick Game" mode

* Fixed a bunch of minor bugs

 

Visuals:

* Optimized Barracuda and Mantaray models

* Added canyon environment

* Added a Zeppelin unit

* Fixed Seagull units

* Added the fade effect in the main menu

* Added Unigine logo on the start-up

* Improved units destruction

 

Music:

* Added a new battle music track

* Soundtrack is now available in high quality as a pre-order bonus

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We need RTS mod for engine , will you share its source code ?

IT will take long time to make all RTS things like A* and other implementations...

 

Oil Rush game sources (UnigineScript) can be found here: https://developer.unigine.com/fileserver/list/Games

There is a built-in pathfinding module in the engine, it is available even for binary licensees: https://developer.unigine.com/en/docs/1.0/code/scripting/library/pathfinding/

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