binstream Posted January 26, 2011 Share Posted January 26, 2011 We are pleased to provide early access to Oil Rush build/resources for our customers, we hope it will be helpful as a Unigine usage reference. You can download the current build here: https://developer.un...rver/list/Games Use "ung" utility to unpack resources (data/waterwar.ung). Manual is in the "docs" folder. Official website of the game: http://oilrush-game.com/ Disclaimer: Please take into the account that this is a pre-release version of the game, it's incomplete and contains some bugs. The build is for internal use only, any redistribution is prohibited. Link to comment
anthony.liot Posted January 26, 2011 Share Posted January 26, 2011 I wanted to try the game, but after download, the file seems to be damaged :) , it's impossible to extract zip :) . It's late, i try again tomorow ;) Link to comment
darren.decker Posted January 26, 2011 Share Posted January 26, 2011 FYI, I also get a corrupt .zip file when trying to extract it. Very excited to try it out. Link to comment
danni.coy Posted January 26, 2011 Share Posted January 26, 2011 FYI, I also get a corrupt .zip file when trying to extract it. Very excited to try it out. I have managed to succesfully extract the archive here... I am using ark (probably unzip) on Linux. Link to comment
binstream Posted January 27, 2011 Author Share Posted January 27, 2011 I wanted to try the game, but after download, the file seems to be damaged :) , it's impossible to extract zip :) . It's late, i try again tomorow ;) ooops, I'll check it in a couple of hours. Link to comment
binstream Posted January 27, 2011 Author Share Posted January 27, 2011 Uploaded updated version 0.52. Link to comment
binstream Posted January 29, 2011 Author Share Posted January 29, 2011 Use .bat / .sh launchers inside the archive to run the game. Content is located at data/waterwar.zip Link to comment
binstream Posted April 29, 2011 Author Share Posted April 29, 2011 Updated to version 0.62, added Mac OS X version: https://developer.unigine.com/fileserver/list/Games Link to comment
binstream Posted August 19, 2011 Author Share Posted August 19, 2011 Oil Rush builds are updated to 0.74 version, a lot of code changes: take a look inside (use "ung" utility to unpack resources): https://developer.unigine.com/fileserver/list/Games Link to comment
binstream Posted September 20, 2011 Author Share Posted September 20, 2011 Updated to 0.80: https://developer.un...rver/list/Games Changes from 0.74: 2011-09-16 Oil Rush team <oilrush@unigine.com> Version 0.8 * Massive performance boost (no slowdown even by huge battles) * Improved network synchronization * Blocked pause/unpause keys if some window is opened * Increased AI speed * Fixed a bug with cannon jerking by applying "Barricade" skill * Added a scrollbar for the video modes list * Custom resolution is working properly now * Multiple fixes in DEB packages for Ubuntu/Debian * Added RPM packages for Linux (64-bit only for now) * Steam integration is in progress 2011-09-02 Oil Rush team <oilrush@unigine.com> Version 0.75 * Fixed Qt-based launcher problem on Linux * Fixed issues with Mac OS X build: visual artifacts are gone and forgotten (version 10.7+ is required) * Added ability to play with a single-button mouse * Improved performance * Improved GUI for special skills * New minimap markers * Even more sounds to play with * Fixed server re-election in the multiplayer * Memory consumption has been reduced * Increased level loading speed * Fixed a lot of minor bugs * Added .deb packages for Debian and Ubuntu Linux Link to comment
binstream Posted October 14, 2011 Author Share Posted October 14, 2011 Updated to 0.81: * Added Steam support (lobby, matchmaking, game sessions, achievements). The game will be available on Steam for all users only after the official publishing. * Added 3 new music tracks * Fixed "Follow the fleet" feature (activated by pressing "F" after issuing an order) * Increased targeting module speed * Fixed a bug with mirage objects inside the fog of war * Improved fragments and shatters left when units/towers are destroyed * Fixed unit flickering on the minimap Link to comment
binstream Posted November 7, 2011 Author Share Posted November 7, 2011 Updated to 0.82: Maps: * Added "Tutorial 3" mission with cut-scenes. Learn how to divide units by type and conquer your enemy! * Added "Sabotage" map (1 vs 1) * Added "Sunset" map (1 vs 1, a limited set of units, Zeppelin in action) * Added "Circle" map (1 vs 1, an experimental labyrinth design) Gameplay: * Added "Napalm" skill (splashes of burning oil damage units and towers) * Added "Repair ship" skill (a ship repairs units around it) * Added "Mine field" skill (both ally and enemy units get damage when hitting mines) Code: * Mac OS X build now supports multiplayer * Implemented Steam invitations support * Improved aircraft movement * Reduced "HeapChunk"-induced crashes * Fixed several GUI bugs * AI level is set to "Normal" by default in the "Quick Game" mode * Fixed a bunch of minor bugs Visuals: * Optimized Barracuda and Mantaray models * Added canyon environment * Added a Zeppelin unit * Fixed Seagull units * Added the fade effect in the main menu * Added Unigine logo on the start-up * Improved units destruction Music: * Added a new battle music track * Soundtrack is now available in high quality as a pre-order bonus Link to comment
kadir.basol Posted November 9, 2011 Share Posted November 9, 2011 We need RTS mod for engine , will you share its source code ? IT will take long time to make all RTS things like A* and other implementations... Link to comment
binstream Posted November 9, 2011 Author Share Posted November 9, 2011 We need RTS mod for engine , will you share its source code ? IT will take long time to make all RTS things like A* and other implementations... Oil Rush game sources (UnigineScript) can be found here: https://developer.unigine.com/fileserver/list/Games There is a built-in pathfinding module in the engine, it is available even for binary licensees: https://developer.unigine.com/en/docs/1.0/code/scripting/library/pathfinding/ Link to comment
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