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character morfing


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We are developing character morfing system (face customization, body tweaking...). We are toying with system based on bones, but it requires non-uniform scaling of bones (different scale for each axis), currently there is only possibility to make uniform scaling. Is it planned to add non-uniform bones transformations? Or it is no go? What would be appropriate solution then? Thanks.

 

 

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Unigine 2.0 supports non-uniform bone scaling and mesh morph targeting.

 

Great, problem solved. We ve been checking documentation and there is still note, that transformation is uniform.

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