demostenes Posted December 5, 2014 Share Posted December 5, 2014 We are developing character morfing system (face customization, body tweaking...). We are toying with system based on bones, but it requires non-uniform scaling of bones (different scale for each axis), currently there is only possibility to make uniform scaling. Is it planned to add non-uniform bones transformations? Or it is no go? What would be appropriate solution then? Thanks. Link to comment
frustum Posted December 5, 2014 Share Posted December 5, 2014 Unigine 2.0 supports non-uniform bone scaling and mesh morph targeting. Link to comment
demostenes Posted December 5, 2014 Author Share Posted December 5, 2014 Unigine 2.0 supports non-uniform bone scaling and mesh morph targeting. Great, problem solved. We ve been checking documentation and there is still note, that transformation is uniform. Link to comment
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