werner.poetzelberger Posted November 18, 2014 Share Posted November 18, 2014 How do I export multiple objects to get as nodes in the editor? I want to export many transformations in world coordinates (objects with their pivots in the correct world position) to apply a mesh instance with a script. (- Actually i have dozens of fans, which I want to animate) ... From 3ds Max 2015 thx. Werner Link to comment
werner.poetzelberger Posted November 18, 2014 Author Share Posted November 18, 2014 We are hacking it as exporting dummies into a .X text format, copiing the transforms in worldcoord and attaching meshes via script. ;) Link to comment
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