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How to export multiple objects to get as nodes with own transformation


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How do I export multiple objects to get as nodes in the editor?

 

I want to export many transformations in world coordinates (objects with their pivots in the correct world position) to apply a mesh instance with a script.

(- Actually i have dozens of fans, which I want to animate)

 

... From 3ds Max 2015

 

 

thx.

Werner

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