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JointWheel Restitution


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Hi, is there any way we can assign a restitution value to a shapeless jointwheel (in sense of shape collision, not joint restitution)? If not, will it yield a stable result to add a shapecylinder to the tires in addition to the jointwheel?

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Hi there!

 

Could you please give me more details of what you're trying to achieve? I assume you're looking for some kind of suspension simulation, right? If so then you can use JointSuspension for that purposes.

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What is the advantage of jointwheel over jointsuspension (aside from performance issues maybe)? I have created a vehicle with jointwheels, and it's a little too bouncy on the floor. Tuning the wheel damping and spring constant does save it a bit, but is there a way to tune resitution of a jointwheel? Also, does adding shape to a jointwheel wheel mess up the stability?

 

PS: The vehicle seems to be alright now, but still I wish to know if it is particulary discouraged to use shapes with jointwheels :)

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Hi Cem,
 
JointWheel is simple ray-cast whell, so the performance will be better than with JointSuspension. Adding physical shape to JointWheel will not give you expected results, for that purposes is better to use JointSuspension.
 

I have created a vehicle with jointwheels, and it's a little too bouncy on the floor.


Have you tried to adjust WheelThreshold parameter? It could help a lot in this case.

 

However, if the car is stable now it is better to not modify any physical parameters :) 

 

Thanks!

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