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3DStudion Max 2014 Unigine 2 cannot export animation if .fbx contain only bones


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Hi,

 

i have .fbx file with animation that contain only bones.

When i set frame and do Export as where select Unigine animation (*.anim), it create empty file without animation.

In 3DStudion Max 2012 with version 2014-07-07 is working right.

 

Honya

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  • 1 year later...

Hi Honya,

 

Plugins for 3D software (Max / Maya) is no longer in active development stage.

 

I've raised priority for this task (internal ticket #ED-661) - we will try to implement such files import via FBX Import / Asset Browser in the upcoming Unigine 2.2 update.

 

Sorry for the inconvenience caused.

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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  • 9 months later...

Hello, how does it look with this feature? Currently it is pain in the ass to import of hundreds of animations files. We have to do export in 3DS max 2012 and then upgrade to Unigine 2.0. We are speaking about 3000+ fbx animations files. We did some automatization of this process, but it would be much faster to do it on current versions.

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  • 2 months later...
  • 3 weeks later...

 

Hi,
 
This feature will be available in next SDK release.

 

 

Hi, how does it look? We are slowly forced to migrate to MotionBuilder 2017, so it means we must use 3Ds MAX 2016 or 2017 (2015 and lower does not see animations in FBX made by MB 2017), wich means, we will be not able to use workaround based on  3DS MAX 2012.

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silent,

 

it don't do anything, when i do import fbx file where are only bones with animation, it create only dummy node in 2.4-Beta.

In log is only: Loading "unigine_project/male_norestrict_WlkFwdLoop.fbx" file

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It not created any file in mesh folder.

 

I check it with import fbx with geometry and i get this in log:

13:05:51 Loading "unigine_project/GORGON.FBX" file
13:05:57 Creating "unigine_project/meshes/aGORGON_BOW.mesh" mesh
13:05:57 Creating "unigine_project/meshes/aquiver.mesh" mesh
13:05:57 Creating "unigine_project/meshes/aARROW.mesh" mesh
13:05:57 Creating "unigine_project/meshes/aGORGON.mesh" mesh
13:05:57 Mesh::save_anim(): can't create "unigine_project/animations/BaseLayer.anim" file
13:05:57 Mesh::save(): unknown format of "unigine_project/animations/BaseLayer.anim" file
13:05:57 Can't save animation layer "BaseLayer" to "unigine_project/animations/BaseLayer.anim"

It create files in meshes folder:

aARROW.anim
aARROW.mesh
aGORGON.anim
aGORGON.mesh
aGORGON_BOW.anim
aGORGON_BOW.mesh
aquiver.anim
aquiver.mesh

But for import male_norestrict_WalkFwdLoop.fbx is in log only:

Loading "unigine_project/male_norestrict_WalkFwdLoop.fbx" file
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I try fbx from MotionBuilder 2017 that added demostenes and i get same result, nothing was created and in log is only:

Loading "unigine_project/test_2Handed_InPlace_Attack_01.fbx" file
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  • 1 month later...
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