rpl89 Posted November 12, 2014 Share Posted November 12, 2014 Silent Thank you for your swift response. After restructuring the file hierarchy (as above) the mesh files were still not updated. After analysing our project we discovered that there was a space between characters within the projects name, eg "Unigine Project 1" After removing the spaces the "upgrade.usc" script worked and we now have meshes that are compatible with 2.0. Thanks! Link to comment
silent Posted November 12, 2014 Share Posted November 12, 2014 rpl89 Great! However, I can't reproduce the issue with space beween the characters. Everything is working as expected: Upgrade "./Unigine Project 1/samples 123/samples.world" file Upgrade "./Unigine Project 1/samples 123/animation/animation_00.world" file rockinrob2 If you don't have any issues with browser you can ignore this warning message. We will try to remove it in the future updates. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sunchao Posted December 22, 2014 Share Posted December 22, 2014 Hi, Congratulations for the update.I have some questions regarding to the plugins for max: Is there a way to export a node like the old version? Is it possible to export keyframe animation in the future? Thanks! Link to comment
silent Posted December 23, 2014 Share Posted December 23, 2014 sunchao Is there a way to export a node like the old version? I'm afraid whole scene export from 3ds Max into .node was removed. Instead you can use our FBX Import plugin. Is it possible to export keyframe animation in the future?What do you mean by keyframe animation? We have support of Morph target with Unigine 2.0 and bone-based animation. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sunchao Posted December 24, 2014 Share Posted December 24, 2014 Silent Thank you for your response. I don't know mush about morph target. Is there any tutorials or samples ? Thanks! Link to comment
silent Posted December 24, 2014 Share Posted December 24, 2014 sunchao Quote I don't know mush about morph target. Is there any tutorials or samples? I'm afraid, we don't have a lot of information right now in the documentation about morph targets. We will add more information and sample with morph targets in the next SDK update (January, 2015). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
yraida.morete Posted January 20, 2015 Share Posted January 20, 2015 Hi! Do you have a date for the next release? Will it include oculus dk2 working? Cheers Link to comment
silent Posted January 20, 2015 Share Posted January 20, 2015 Oculus DK2 support will be available in the next SDK update (Feb, 2015). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted January 21, 2015 Share Posted January 21, 2015 And what about Unigine plans for this year? (RoadMap 2015) ;) Link to comment
binstream Posted February 1, 2015 Author Share Posted February 1, 2015 And what about Unigine plans for this year? (RoadMap 2015) ;) We are working hard on research of renderer improvements at the moment (about 1-2 weeks more required), can't promise some specific list right now. Link to comment
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