lishengjun Posted June 18, 2014 Share Posted June 18, 2014 In big scene, i want to use slaves and master for syncker. But in any slaves, the render time is bigger than the master's. Sometimes, it is up to triple time. In world,i use it like this: int render(){ Unigine::Syncker::Master::syncPlayer(); return 1; } What should i do that can drop the render time at the slaves? Link to comment
silent Posted June 26, 2014 Share Posted June 26, 2014 Hi, Sorry for the late reply. How large is your scene? Could you please share it with us with simple instructions how to launch it? You can upload files to our ftp: ftp://files.unigine.com user: upload password: uSh3aihu0ja5 We can check what cause such performance drop. Also, you can check performance profiler values (console command show_profiler 2) and see what cause such issue - GPU or CPU and optimize your content or code to get higher performance. And please make sure, that all slaves and master are connected to the 1Gb LAN and there are no devices with 10/100Mb connected to it. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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