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Camera animation from FBX


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In a 3D match-moving tool, I can create and animate a camera (the tool analyses the footage to derive the 3D position/rotation of the "real world" camera). Then export the animated camera in an FBX file. But I cannot see how to save the animation of the camera for later re-play. 

 

Am I missing something simple? I can see the camera animating correctly by sliding the FBX importer "Time" control but there are no files saved by the importer.

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Hello,

I'm afraid for the present moment it is not a trivial task. You can get transformation of the camera from the code using as an example set_time() function from <SDK folder>/data/core/editor/plugins/import/autodesk.cpp.

This plugin is going to be redesigned but we can't give any ETA.

 

Sorry for the inconvenience.

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