aargh Posted March 6, 2014 Share Posted March 6, 2014 Hi One of our computer shows Unigine error "bad sampler state hash". Only this one computer, and only one large project. What could be cause of this error. Throughout the development we use our own exe (debug version) without problems. I attach log.html engine\render\direct3d11\framework\D3D11Texture.cpp:1929: Assertion: 'texture_sampler_state >= 0 && texture_sampler_state < NUM_SAMPLER_STATES && "D3D11Texture::getTextureSampler(): bad sampler state hash"' Thank you for the info log.html Link to comment
maimonides Posted March 12, 2014 Share Posted March 12, 2014 Now it is on two of our more computers. It only occurs in d11. Link to comment
silent Posted March 12, 2014 Share Posted March 12, 2014 Hi, Is second computer with similar hardware configuration? Have you tried to update GPU drivers on both PCs? Also, it would be great if you can provide us minimal test scene for reproduction. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
maimonides Posted March 12, 2014 Share Posted March 12, 2014 Those two computers are i7 nvidia gtx470, win7 64. The other computer is similar. Link to comment
maimonides Posted March 19, 2014 Share Posted March 19, 2014 Guys, any hints on what might cause this? We are still where we started and there are only limited options for us to investigate. Giving us at least a list of things, that might cause it would be helpful. Link to comment
frustum Posted March 19, 2014 Share Posted March 19, 2014 The problem is in different texture material slot names. try to comment materials from your material libraries and find the incorrect texture slot. It must be removed after that. Link to comment
aargh Posted March 20, 2014 Author Share Posted March 20, 2014 Thank you frustum. I`m going to test it ;-) Link to comment
demostenes Posted March 22, 2014 Share Posted March 22, 2014 Edit: need to check something before reporting. Link to comment
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