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[SOLVED] bad sampler state hash error


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Hi

 

One of our computer shows Unigine error "bad sampler state hash". Only this one computer, and only one large project. What could be cause of this error.

Throughout the development we use our own exe (debug version) without problems. I attach log.html

engine\render\direct3d11\framework\D3D11Texture.cpp:1929: Assertion: 'texture_sampler_state >= 0 && texture_sampler_state < NUM_SAMPLER_STATES && "D3D11Texture::getTextureSampler(): bad sampler state hash"'

                                                                                                                              Thank you for the info

 

log.html

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Guys, any hints on what might cause this?

We are still where we started and there are only limited options for us to investigate.

Giving us at least a list of things, that might cause it would be helpful.

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The problem is in different texture material slot names. try to comment materials from your material libraries and find the incorrect texture slot. It must be removed after that.

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