Killer.Penguin Posted February 10, 2014 Share Posted February 10, 2014 Well, back to the same issue over cloth system. Over some play-time or abrupt movements, most cloth will get screwed up. Please take a look at the attached pic, the pointy hat is flipped outside "in". I understand that there's this save and load function, but that's useless since I won't know when the polygons need to be reloaded. I still would like a coefficient that gradually force cloth to its original form (not just limit its linear and angles). This would be a practical add to your cloth system. Best, ps. If you notice closely, there're seams between the attached cloth and the model too. Is there anyway to close thew gap and smooth out the cloth and the attached object? EDIT: Closed because of similar post: https://developer.unigine.com/forum/topic/2459-cloths-rubber-coefficient/ Link to comment
ulf.schroeter Posted February 11, 2014 Share Posted February 11, 2014 Please don't spoil the forum with multiple entries of the same issue Link to comment
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