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substance material in unigine!


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I've just tested substance integration with unigine, the integration is much more easier than I expected.

 

here is some results.

 

Because of unigine's limitation. all textures are dynamic images. so all generated textres are in system memory.

 

Hope unigine can have a way to create a real virtual texture from user provided Image class, not only textures from files. ( I mean add a function like engine.renders->createTextureImage(const char *name, Image ℑ, int flags) function in c++ ).

 

If unigine can have this feature, then these tools like substance/amplify will be much more efficient.

 

post-49-0-90997300-1384423369_thumb.jpg

use substance as material, I can only override the diffuse/normal/spec with generated Image, but when I try to add generated texture to parallex with setImageTextureImage function, seems nothing changed.

 

post-49-0-67973700-1384423375_thumb.jpg

view overrided textures

 

post-49-0-29797500-1384423382_thumb.jpg

and I can use substance materials as just texture..

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