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[SOLVED] Defenition of intersection of two meshes during an animation


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Thank you for good example, it's very indicative and giving some ideas. But it is not seemed that it has any collisions, just starting effects in time, isn't it? Not very clear what do you mean by "sweep collision shape". It's kind of shape type, or some artificial construction like in the example? Could you explain it more exactly?

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By "sweep collision shape" I meant additional collision geometry that'll cover sweep area and which should be enabled only during several frames of attack animation.

 

Anyway, I've managed to fix your code. Please look at the attachments and be happy. :)

test_project_fixed.zip

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