a.andreev Posted February 26, 2014 Author Share Posted February 26, 2014 Thank you for good example, it's very indicative and giving some ideas. But it is not seemed that it has any collisions, just starting effects in time, isn't it? Not very clear what do you mean by "sweep collision shape". It's kind of shape type, or some artificial construction like in the example? Could you explain it more exactly? Link to comment
unclebob Posted March 3, 2014 Share Posted March 3, 2014 By "sweep collision shape" I meant additional collision geometry that'll cover sweep area and which should be enabled only during several frames of attack animation. Anyway, I've managed to fix your code. Please look at the attachments and be happy. :) test_project_fixed.zip Link to comment
a.andreev Posted March 5, 2014 Author Share Posted March 5, 2014 Thank you, it's very helpful. And we are developed your ideas and fix the moment when the sword fly by hand, using similar principle :) Maybe it helps to someone else test_project.cpp Link to comment
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