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Articles: Procedural Content Generation for Real-Time 3D Applications


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Our technical artists wrote an article on some techniques used for in-house content development in UNIGINE studio, we hope this will be useful for the customers as well.

 

English:

 

Procedural Content Generation for Real-Time 3D Applications

* Part 1: Oil Rush - http://unigine.com/articles/130605-procedural-content-generation/

* Part 2: Valley Benchmark - http://unigine.com/articles/131016-procedural-content-generation2/

 

Russian:

 

Применение процедурных генераторов в создании контента для real-time 3D приложений

* Часть 1. Oil Rush - http://habrahabr.ru/company/unigine/blog/167075/

* Часть 2. Valley Benchmark - http://habrahabr.ru/company/unigine/blog/184614/

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We are preparing the same type of article on "Washington" demo (to be published in December-January), so if you have any suggestions on the format - you are welcome!

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"Washington" demo means rescue helicopter demo ?

 

Yes, it is. Since we use geodata from Washington state (Olympia national park), it's called internally "washington demo".

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  • 2 months later...

Hello !

We are waiting anxiously for this famous article on geodata pipe on washington demo (or a tutorial it would be nicer  ;) ) . In your opinion, when will it be ready? Thx for all.

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  • 3 weeks later...

For procedural Modeling or World creation would be sidefx houdini interesting. it's a mature 3D Software with a lot of Features  

 

Terrain Tutorial:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2500&Itemid=383

 

The Houdini Engine is a new product under development the target is to give cg / game Studios. Access to Houdini components in the Production Pipeline.

 

Houdini Engine Example Unity and UDK (16:30) :

http://www.sidefx.com/index.php?option=com_content&task=view&id=2252&Itemid=354

 

Add-on Information page:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2604&Itemid=66 

 

there is also a target to integrate the houdini engine direct into the game engine as Procedural Object(Terrain, Building, Human,....) Generator.

 

 

 

 

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  • 1 year later...

What do you think of this kind of tool in the roads pipeline ?  http://www.flyingcfx.com

 

Sometimes we use Unity3d plugin easyroads3D, it costs almost nothing and you can easily generate river/road meshes and modify height map:

 

https://www.assetstore.unity3d.com/en/#!/content/469

 

It is funny to use other engine as tool, but until there is something in Unigine, it is cheap solution. If I remember well, there is some road tool in Unigine roadmap after asset browser.

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