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[Solved] Rubber Cloth


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This is a continuation from my previous post (which seems to be closed).


 


What we want is for cloth to behave somewhat like a rubber. I would imagine having a special coefficient that gradually force the cloth points to move back to its original form over time. Right now even with RigidBody set to 1 and no gravity, most models don't return to its original form. Can this coefficient  be added somehow?


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  • 4 weeks later...

Hi Warit!

 

I guess what you want to do is to emulate soft body behaviour via cloth physics (correct me if I'm wrong). That won't work perfectly. Unfortunately, there is no builtin solution for soft body physics.

 

Maybe we can do following trick:

 

1. Make proper count ObjectDummy with BodyRigid physics for each 'soft body part';

2. Connect that bodies via Joints

3. Attach cloth to that parts

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  • 8 years later...
On 11/8/2013 at 10:52 AM, unclebob said:

Hi Warit!

 

I guess what you want to do is to emulate soft body behaviour via cloth physics (correct me if I'm wrong). That won't work perfectly. Unfortunately, there is no builtin solution for soft body physics.

 

Maybe we can do following trick:

 

1. Make proper count ObjectDummy with BodyRigid physics for each 'soft body part';

2. Connect that bodies via Joints

3. Attach cloth to that parts

Will you also integrate softbody into the physic engine at some point?

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