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[SOLVED] Problem with speedtree


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I started using spidtree to create a trees for our 3d scene and ran into a problem. 

After export into obj I import trees into 3ds max and divide polygons into independent meshes based on material ids, that will be a different surfaces with its material in one mesh in unigine. After import in unigine and set materials I have 2 problems: billboards dont work in meshleaf materials, foliage remains static. When I enable foliage animation in material editor, foliage detached from tree and fly near it. I try to use materials from demos with trees, result don't change.

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No I don't, I reimport tree from 3ds max with divided surfaces. Where I can get it? Don't find it in SDK... I use materials on my tree from SDK demo scene and billboards still don't working. Only diffuse with alpha channel not enough for correct billboards work ?

 

p.s. problem with the animation I just decided it was too high stem noise & stem offset parametres.

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