Jump to content

Unigine SDK 2010-11-29


photo

Recommended Posts

Render:

 

* Improved detection of NVIDIA Quadro cards.

* Improved quality of LightWorld.

* Fixed lightmap material for grass.

* Added WorldManager for managing loaded masks of ObjectGrass, WorldOccluderTerrain and WorldClutter.

* WorldClutter supports R8 mask format.

* ObjectGrass supports R8, RG8, RGB8 and RGBA8 mask formats only.

* Fixed LODs issue with positive values of render distance scale.

* Added trace radius for WorldOccluderTerrain. The object speed was also optimized for multi-core machines.

* Image::save() now has a second argument: quality of JPG compression (default value is 0.85).

* Added lightmaps sample.

* Added SSAO/SSDO visualization mode ('render_show_occlusion' console variable).

* SSAO/SSDO require re-adjusting due to some improvements.

* Rendering of object surfaces was optimized to have less CPU load.

 

GUI:

 

* Added texture manager in GUI.

* Access to sizes of all layers in WidgetSprite.

* Added new ALIGN_FIXED flag for OVERLAP elements in GUI to prevent their sorting by focusing.

* Speedup of WidgetCanvas.

* Added support of textures in WidgetCanvas.

 

UnigineScript:

 

* Fixed crash on attempt to access a wrong global namespace.

* Recurrent namespace declaration with Foo::Bar syntax.

* Added script memory consumption analyzer ('world_memory_usage' console command).

* Less memory allocations on script compilation.

* Support of the following syntax: assert(1 == 1 && "true").

* Per-file parentheses balance check.

 

Sound:

 

* Full support of sound on PlayStation 3 with I3DL2 multi-zone reverberation.

* Fixed cone sound sources geometry in accordance with OpenAL Soft (Creative OpenAL Hardware implementation uses two times bigger angle for cone sound sources).

* OpenAL sound now works in relative coordinates instead of world ones.

* Added Creative EFX reverberation presets.

* 'Reverb' flag for sounds to toggle their reverberation per-source.

* Switched to OpenAL Soft with support of EAXREVERB.

* OGG files with Ogg Vorbis sound must be renamed in OGA. Ogg Theora files are loaded with OGV extension.

* WidgetSpriteVideo is synchronized with AmbientSource and SoundSource.

* Added samples of sound/video sync.

 

Documentation:

 

* Updated documentation on plugins for 3ds Max.

* Updated UnigineScript library documentation.

* Removed obsolete "Technologies Overview" section.

* Updated "Rendering Sequence" article.

 

Other:

 

* Reduced memory consumption.

* Less memory allocations.

* Improved memory allocator, which produces less memory fragmentation.

* Fixed filesystem access bug.

* Huge speedup of filesystem search.

* All masks are 1 by default instead of ~0.

* Fixed crash on saving the state of the deleted node with set callbacks.

* Fixed collision detection with terrain edges.

* Fixed a bug with loading of PhysicalTrigger from a node file.

* Added an exclude list for WorldTrigger.

* Added a physical mask for BodyDummy in UnigineEditor.

* Updated network samples.

* Fixed build.py script errors caused by stereo launchers.

* Identical behaviour of Xbox 360 and Sixaxis gamepads in Windows and Linux.

 

 

Download links

 

Source version:

http://unigine.com/transfer/src/Unigine-20101129-src.zip (ZIP archive)

http://unigine.com/transfer/src/UnigineSDK-source-2010-11-29.exe (Windows installer)

 

Binary version:

http://unigine.com/transfer/binary/Unigine-20101129-bin.zip (ZIP archive)

http://unigine.com/transfer/binary/UnigineSDK-binary-2010-11-29.exe (Windows installer)

Link to comment

What's the deal with Joysticks on Linux...

There are include guards around the input system code that stop joysticks working for me until I remove them... Why?

All controls samples are working, we'll take a look at Input system.

Link to comment

What's the deal with Joysticks on Linux...

There are include guards around the input system code that stop joysticks working for me until I remove them... Why?

 

There was a bug in input system.

 

All occurrences of:

#ifndef HAS_JOYSTICK

Should be replaced with:

#ifdef HAS_JOYSTICK

 

Now it's fixed. Thank you for the bug report.

Link to comment
×
×
  • Create New...